At the 2019 GDC Developer Conference in San Francisco, Google announced Stadia, a gaming streaming service. With it, gamers will be able to run games in 4K resolution on any device – from smartphones to smart TVs.
The service will be powered by a cloud network with 7,500 nodes scattered around the world. Each user is guaranteed the allocation of a separate computing unit with a capacity of 10.7 teraflops. For comparison, the performance of the Sony PlayStation 4 Pro is only 4.2 teraflops, while the same indicator of the Xbox One X is 6 teraflops. In the future, Google expects to increase the performance of its servers and implement support for 8K resolution.
Google Stadia will be launched by the end of the year in 30 countries of the world, but Russia is not among them. The cost of a subscription to the service has not been disclosed.